Monday, 06 December 2010
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Video Games: Where Are We Going, How Do We Get There? (Part III)
It’s time to turn an eye to future. This medium has come extremely far in the short time it has been around, but the hardest road is yet to come. Video games are a part of our culture, almost everyone is playing, from hardcore shooter fans, to RPG enthusiasts, to your grandma and grandpa who like to play Wii tennis on the holidays. So what does this mean for the future?Well first off I should say that causal gaming is a GOOD THING. Look at it as a little funny beach-day reading in between analyzing Shakespeare and James Joyce. Not everything has to be hyper serious, not everything has to demand hours and hours of your time. It can just be fun. Anything that gets more people interested in the medium is a very good thing, or it will be when the industry stops pandering to them.
But I’m not really here to speculate on the business aspect of the Gaming industry, I’m not making predictions as to the storyline of Halo 8 or Gears of War 10 (please god let them stop before it goes that far). I’m looking at the medium as a whole, and what the future will bring.
On one side you are going to see increased integration with the real world. Right now we have Facebook expansions and mini games for franchises like Assassin’s Creed and Dragon Age. Soon you are going to see this with almost every game. But it will grow and change. You won’t just go onto Facebook and win a different color shoelace for Ezio, you’ll be sent on real world quests.
Imagine taking a trip to D.C. while playing Fallout 3. You run around the Capital Wastelands for hours on end, but now you are in the real city. It’s fun and cool for the history and culture, but imagine you go to the Washington monument. Your standing there, looking up at it and suddenly your phone dings. You have a text message that reads, “Visit the Washington Monument for a special quest and item.” Suddenly the act of real world exploration and in game exploration are combined and you are rewarded for getting out into the real world.
Now of course there will be down sides to this. At some point Activision will sign a deal with Starbucks so that everytime you walk into a Starbucks you unlock something useless for Guitar Hero. It will be about advertising revenues and not immersion. But think of what Valve, Bethesda, or Lion Head could do with something like this.
I would have liked to go into how games can be validated as an art form and some of the steps we have to start taking to get to that point, but I don’t want to over load this post. Let me end with something very smart that I heard the other day. We have to move past the idea that what we play, make, talk about, blog about, and in some cases obsess over, are toys. Games have moved beyond being “Games”. Lose a crewmember at the end of Mass Effect 2 and tell me that you have felt that heartbroken from a game of Jenga.
We have an opportunity here. An opportunity to help this medium grow in ways hitherto unimaginable. But it won’t be easy. We need to stop perpetuating stereotypes, we need to stop being ignorant racist morons on Xbox Live, we need to NEVER BUY ANOTHER GAME THAT LISTS “JIGGLE PHYSICS” AS A SELLING POINT. We need to stand up for what we love and what we do and show the rest of the world what games and gamers can do when we put our minds to it.
Where do you think the future of games is headed?
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Comments (15)
I heartily agree.
I don't mind games being considered as "just for fun" as long as people realize that stuff that's "just for fun" is a perfectly reasonable thing to invest your time and money in. What are they doing with their life that is so damn noble and worthwhile? Long live toys, I say!
Again... Zero validation on the art front necessary. Games started being art decades ago. That'd be like saying that football needs to work towards being a sport.
I certianly agree with the stereotypes, why must all heros be lantern jawed white guys and all heroines be tarts?
Games and game makers need to realise they can create ANYTHING, they control physics and the laws of nature.....I want to see something i've never seen before not another wasteland or WWII in EVEN more detail.
Jiggle Physics?
I think you're right. I think it'd be cool if travel helped out unlocking shit for games. It'd be so awesome to have real world quests. I mean, think of what Ubisoft could do with that (and hopefully not make us do parkour). I don't want games to jump on the "3D is awesome!" bandwagon. Because that's a load of crap. I don't know how we are going to get wherever games are headed, but we'll know when we are at the next point. I hope to work for EA or Activision one day... that'd be fucking amazing.
Pervasive gaming. Is retarded.
http://g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/^Accurate, but a horror story for present day gamers.@thatsnotarealword@xanga - I disagree, not on the games being art thing, but on the other part. Sure inside the gaming community there are plenty that see this medium as a potential art form, but out side of it? To them these are just toys. If we don't validate that which we love, then everyone else will just keep seeing it they way they do now. And shit like this supreme court case will continue to happen
@aznspartan94@xanga - Why is pervasive gaming retarded? Sure that video paints a horrifying and potentially Orwellian future, but why is the spread of games such a bad thing? I see no reason why grandma, grandpa, mom, dad, brother, and sister can't all enjoy games. Sure I hate Farmville, but what it has done is shown the industry a way to make games that much bigger. I can see potential problems with it, but your comment seems to speak more to a wholesale disregard towards non-gamers getting into gaming. If this isn't the case then I apologize, but if it is the case, then you need to get over it.
The moment you begin to try and exclude people from a medium, that medium can no longer truly be an art. Art is by its nature free, take away the freedom, take away the art.
Am I afraid for the future of gaming if it becomes a universal thing? Yes. But the positives at this point out weigh the negatives in a huge way.
@NLugo - Then just start writing academic articles and sending them to literary/art journals. There's a fair share of the world involved in higher education that recognize the artistic merit of games. Expand the field of scholarship, generate legitimate criticism (not as in ranking the worth of the game with a quantitative value, but as in legit art-speak - as one would with a painting). If a thing is art, which video games are and have been for many years now, the blunt task of expanding the work in the field isn't difficult at all. The only question gaming scholars have to ask themselves is whether or not they're up to the challenge of working within the constraints of academia.
For most, I don't think they're ready yet. They don't know the formal vocabulary and have little training in the various pieces of the puzzle. For many, we get flawed instruments of measurement that only treat games as literature. So, we hear about plot and character development - but we rarely hear anything with decent depth about costume and lighting or a solid discussion about camera and point-of-view. If gamers are not willing to treat their own games as art - that is, understanding them according to the professional rigors of actual criticism - there's little hope to say anyone else will give a damn.
@thatsnotarealword@xanga - Sort of related, I can't find the article right now but Portal is now mandatory "reading" and U of Indiana(?).
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